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Pitfalls in game development, inspired by Adriaan de Jongh

July 11, 2010 | Game Design

On Independence Day, former colleague and game design intern at W!Games, Adriaan de Jongh, posted an interesting article about what he discovered were common game development pitfalls. When I read it the first time, I was impressed. Another colleague, a producer, also responded very positively to Adriaan’s post. When I took a look at it a second time, to see if I could come up with something he missed, I decided to write something about his article.

Now, Adriaan is still attending the same school as I went to, the Utrecht School of the Arts, which is why I was pleasantly surprised by his in depth observations on game development. And this is not just making obvious remarks, it really shows that Adriaan experienced these pitfalls first hand and that he has learned from them. Given that he has come to these conclusions so early in his career, and based on my collaboration with him at W!Games, I’m sure that Adriaan will come a long way in the industry.

Unreal Championship 2: The Portrait Conflict

February 22, 2009 | Misc

You see that picture on my Twitter profile? You might recognize it from the cover of the Xbox game Unreal Championship 2: The Liandri Conflict.

I never even realized this coincidence until a colleague sent an image of that cover with the following message to everybody at W!Games: