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Developer: Designing for 3D

February 22, 2011 | Bashers

In this article series, developers write about their line of work every Tuesday. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Real 3D gameplay is what editor in chief Niels ‘t Hooft was asking for after Nintendo’s presentation of the 3DS. It was the same angle in which I was looking at the presentation of this new handheld and the first batch of games. It’s a topic that has been keeping me busy for quite some time now. Not only regarding the Nintendo 3DS, but with regard to using 3D in games in general.

Developer: Moved by PlayStation Move

March 23, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

For the games industry, the second week of March was all about the Game Developers Conference. Although this biggest industry event in the world is always the stage for new stories and announcements, there was one message that dominated my Twitter feed and the usual gaming websites: the PlayStation Arc is now called PlayStation Move.