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Developer: Freemium, a new generation of console games

April 19, 2011 | Bashers

In this article series, on Tuesdays developers write about their line of work. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Although no official release date has been announced, it won’t be long before the first ‘freemium’ game will reach the Xbox 360. The title in question is Dungeon Fighter Online, made by Nexon. They are also responsible for the possibly better known Maple Story.

Developer: Designing for 3D

February 22, 2011 | Bashers

In this article series, developers write about their line of work every Tuesday. Nikki Kuppens is game designer at Vanguard Games, which is currently wrapping up Gatling Gears.

Real 3D gameplay is what editor in chief Niels ‘t Hooft was asking for after Nintendo’s presentation of the 3DS. It was the same angle in which I was looking at the presentation of this new handheld and the first batch of games. It’s a topic that has been keeping me busy for quite some time now. Not only regarding the Nintendo 3DS, but with regard to using 3D in games in general.

Pitfalls in game development, inspired by Adriaan de Jongh

July 11, 2010 | Game Design

On Independence Day, former colleague and game design intern at W!Games, Adriaan de Jongh, posted an interesting article about what he discovered were common game development pitfalls. When I read it the first time, I was impressed. Another colleague, a producer, also responded very positively to Adriaan’s post. When I took a look at it a second time, to see if I could come up with something he missed, I decided to write something about his article.

Now, Adriaan is still attending the same school as I went to, the Utrecht School of the Arts, which is why I was pleasantly surprised by his in depth observations on game development. And this is not just making obvious remarks, it really shows that Adriaan experienced these pitfalls first hand and that he has learned from them. Given that he has come to these conclusions so early in his career, and based on my collaboration with him at W!Games, I’m sure that Adriaan will come a long way in the industry.

Developer: Can it be a little more design?

May 18, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

When working on a game in school projects, you have an enormous amount of freedom. Unless it’s specified within the assignment, you choose an engine, a platform and methodology yourself. Nobody stresses about the details. But as soon as you start working as a professional designer on commercial titles, precisely those smallest details will be the subject of rigorous scrutiny.

Developer: Moved by PlayStation Move

March 23, 2010 | Bashers

Nikki Kuppens is Game Designer at W!Games. In his monthly column, he writes about the adventures of a game developer.

For the games industry, the second week of March was all about the Game Developers Conference. Although this biggest industry event in the world is always the stage for new stories and announcements, there was one message that dominated my Twitter feed and the usual gaming websites: the PlayStation Arc is now called PlayStation Move.